描述
当玩家改变状态时调用此回调。例如,当玩家从车辆驾驶员变为步行时。| 姓名 | 描述 |
|---|---|
| playerid | 改变状态的玩家的ID。 |
| newstate | 玩家的新状态。 |
| oldstate | 玩家之前的状态。 |
返回
它总是在过滤器脚本中首先被调用。例子
public OnPlayerStateChange(playerid, newstate, oldstate){if (oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER) // Player entered a vehicle as a driver{new vehicleid = GetPlayerVehicleID(playerid);AddVehicleComponent(vehicleid, 1010); // Add NOS to the vehicle}return 1;}
