描述
当玩家拾取使用CreatePickup创建的拾取物时,会调用此回调。| 姓名 | 描述 |
|---|---|
| playerid | 拾取拾取物的玩家的 ID。 |
| pickupid | 取件 ID,由CreatePickup返回 |
返回
它总是在游戏模式中首先被调用。例子
new pickup_Cash;new pickup_Health;public OnGameModeInit(){pickup_Cash = CreatePickup(1274, 2, 0.0, 0.0, 9.0);pickup_Health = CreatePickup(1240, 2, 0.0, 0.0, 9.0);return 1;}public OnPlayerPickUpPickup(playerid, pickupid){if (pickupid == pickup_Cash){GivePlayerMoney(playerid, 1000);}else if (pickupid == pickup_Health){SetPlayerHealth(playerid, 100.0);}return 1;}
