HookWndProc.rar
原文链接:https://www.cnblogs.com/code1992/p/11511640.html
一。写在最前
本文的内容只想以最通俗的语言说明钩子的使用方法,具体到钩子的详细介绍可以参照下面的网址:
[http://www.microsoft.com/china/community/program/originalarticles/techdoc/hook.mspx](http://www.microsoft.com/china/community/program/originalarticles/techdoc/hook.mspx)二。了解一下钩子从字面上理解,钩子就是想钩住些东西,在程序里可以利用钩子提前处理些Windows消息。例子:有一个Form,Form里有个TextBox,我们想让用户在TextBox里输入的时候,不管敲键盘的哪个键,TextBox里显示的始终为“A”。这时我们就可以利用钩子监听键盘消息,先往Windows的钩子链表中加入一个自己写的钩子监听键盘消息,只要一按下键盘就会产生一个键盘消息,我们的钩子在这个消息传到TextBox之前先截获它,让TextBox显示一个“A”,之后结束这个消息,这样TextBox得到的总是“A”。消息截获顺序:既然是截获消息,总要有先有后,钩子是按加入到钩子链表的顺序决定消息截获顺序。就是说最后加入到链表的钩子最先得到消息。截获范围:钩子分为线程钩子和全局钩子,线程钩子只能截获本线程的消息,全局钩子可以截获整个系统消息。我认为应该尽量使用线程钩子,全局钩子如果使用不当可能会影响到其他程序。三。简单的开始这里就以上文提到的线程钩子做个简单例子。第一步:声明API函数使用钩子,需要使用WindowsAPI函数,所以要先声明这些API函数。
// 安装钩子[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);// 卸载钩子[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]public static extern bool UnhookWindowsHookEx(int idHook);// 继续下一个钩子[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);// 取得当前线程编号[DllImport("kernel32.dll")]static extern int GetCurrentThreadId();
<br /> 声明一下API函数,以后就可以直接调用了。第二步:声明、定义。
public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);static int hKeyboardHook = 0;HookProc KeyboardHookProcedure;
先解释一下委托,钩子必须使用标准的钩子回调,钩子回调是一段方法,就是处理上面例子中提到的让TextBox显示“A”的操作。钩子回调必须按照HookProc(int nCode, Int32 wParam, IntPtr lParam)这种结构定义,三个参数会得到关于消息的数据。当使用SetWindowsHookEx函数安装钩子成功后会返回钩子回调的句柄,hKeyboardHook变量记录返回的句柄,如果hKeyboardHook不为0则说明钩子安装成功。第三步:写钩子回调钩子回调就是钩子所要做的事情。
private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam){if (nCode >= 0){textbox1.Text = "A";return 1;}return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);}
我们写一个方法,返回一个int值,包括三个参数。如上面给出的代码,符合钩子回调的标准。nCode参数是钩子句柄代码,钩子回调使用这个参数来确定任务,这个参数的值依赖于Hook类型。wParam和lParam参数包含了消息信息,我们可以从中提取需要的信息。方法的内容可以根据需要编写,我们需要TextBox显示“A”,那我们就写在这里。当钩子截获到消息后就会调用钩子子程,这段程序结束后才往下进行。截获的消息怎么处理就要看回调的返回值了,如果返回1,则结束消息,这个消息到此为止,不再传递。如果返回0或调用CallNextHookEx函数则消息出了这个钩子继续往下传递,也就是传给消息真正的接受者。第四步:安装钩子、卸载钩子准备工作都完成了,剩下的就是把钩子装入钩子链表。我们可以写两个方法在程序中合适的位置调用。代码如下:
//安装钩子public void HookStart(){if (hMouseHook == 0){// 创建HookProc实例MouseHookProcedure = new HookProc(MouseHookProc);// 设置线程钩子hMouseHook = SetWindowsHookEx(2, KeyboardHookProcedure, IntPtr.Zero, GetCurrentThreadId());// 如果设置钩子失败if (hMouseHook == 0){HookStop();throw new Exception("SetWindowsHookEx failed.");}}}// 卸载钩子public void HookStop(){bool retKeyboard = true;if (hKeyboardHook != 0){retKeyboard = UnhookWindowsHookEx(hKeyboardHook);hKeyboardHook = 0;}if (!(retMouse && retKeyboard)) throw new Exception("UnhookWindowsHookEx failed.");}
安装钩子和卸载钩子关键就是SetWindowsHookEx和UnhookWindowsHookEx方法。
SetWindowsHookEx (int idHook, HookProc lpfn, IntPtr hInstance, int threadId)
函数将钩子加入到钩子链表中,说明一下四个参数:<br /> <br /> idHook 钩子类型,即确定钩子监听哪种消息, 可以监视窗口过程,也监视消息队列。上面的代码中设为2,即监听键盘消息并且是线程钩子,如果是全局钩子监听键盘消息应设为13,线程钩子监听鼠标消息设为7,全局钩子监听鼠标消息设为14。代码为5,即C++中的WH_CBT (WH_CBT 当Windows激活、产生、释放(关闭)、最小化、最大化或改变窗口时都将触发此事件)lpfn 钩子回调的地址指针。根据钩子类型,设置不同的回调函数。如果threadId参数为0 或是一个由别的进程创建的线程的标识,lpfn必须指向DLL中的钩子子程。 除此以外,lpfn可以指向当前进程的一段钩子回调代码。钩子函数的入口地址,当钩子钩到任何消息后立刻调用这个函数。hInstance 应用程序(dll)实例的句柄。标识包含lpfn所指的回调的DLL。如果threadId 表示当前进程创建的一个线程,而且子程代码位于当前进程,hInstance必须为NULL(即线程钩子传null)。threadId 设置钩子的线程ID,如果为0 则设置为全局钩子上面代码中的SetWindowsHookEx方法安装的是线程钩子,用GetCurrentThreadId()函数得到当前的线程ID,钩子就只监听当前线程的键盘消息。UnhookWindowsHookEx (int idHook) 函数用来卸载钩子,卸载钩子与加入钩子链表的顺序无关,并非后进先出。<br /> <br /> 四。节外生枝安装全局钩子<br /> 上文使用的是线程钩子,如果要使用全局钩子在钩子的安装上略有不同。如下:
SetWindowsHookEx(13, KeyboardHookProcedure, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0)
这条语句即定义全局钩子。
回调消息处理<br /> 钩子回调可以得到两个关于消息信息的参数wPrama、lParam。怎么将这两个参数转成我们更容易理解的消息呢。
//对于鼠标消息,我们可以定义下面这个结构:public struct MSG{public Point p;public IntPtr HWnd;public uint wHitTestCode;public int dwExtraInfo;}//对于键盘消息,我们可以定义下面这个结构:public struct KeyMSG{public int vkCode;public int scanCode;public int flags;public int time;public int dwExtraInfo;}
然后我们可以在回调里用下面语句将lParam数据转换成MSG或KeyMSG结构数据
MSG m = (MSG)Marshal.PtrToStructure(lParam, typeof(MSG));
KeyMSG m = (KeyMSG)Marshal.PtrToStructure(lParam, typeof(KeyMSG));
这样可以更方便的得到鼠标消息或键盘消息的相关信息,例如p即为鼠标坐标,HWnd即为鼠标点击的控件的句柄,vkCode即为按键代码。注:这条语句对于监听鼠标消息的线程钩子和全局钩子都可以使用,但对监听键盘消息的线程钩子使用会出错,目前在找原因。如果是监听键盘消息的线程钩子,我们可以根据lParam值的正负确定按键是按下还是抬起,根据wParam值确定是按下哪个键。<br />
//按下的键Keys keyData = (Keys)wParam;if (lParam.ToInt32() > 0){//键盘按下}if (lParam.ToInt32() < 0){//键盘抬起}
如果是监听键盘消息的全局钩子,按键是按下还是抬起要根据wParam值确定。<br /> wParam = = 0x100 // 键盘按下<br /> wParam = = 0x101 // 键盘抬起
完整代码:
using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Runtime.InteropServices;using System.Windows.Forms;namespace HookWndProc{public partial class Form1 : Form{// 安装钩子[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);// 卸载钩子[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]public static extern bool UnhookWindowsHookEx(int idHook);// 继续下一个钩子[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);// 取得当前线程编号[DllImport("kernel32.dll")]static extern int GetCurrentThreadId();public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);public Form1(){InitializeComponent();}private void Form1_Load(object sender, EventArgs e){HookStart();}private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam){if (nCode >= 0 && wParam == WM_KEYDOWN){int vkCode = Marshal.ReadInt32(lParam); //按键ascii码if (vkCode.ToString() == "13"){Console.WriteLine("按了Enter");}//返回1 相当于屏蔽了Enterreturn 1;}return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);}private int MouseHookProc(int nCode, Int32 wParam, IntPtr lParam){if (nCode >= 0){switch (wParam){case WM_LBUTTONDOWN:Console.WriteLine("鼠标左键按下");break;case WM_LBUTTONUP:Console.WriteLine("鼠标左键抬起");break;case WM_LBUTTONDBLCLK:Console.WriteLine("鼠标左键双击");break;case WM_RBUTTONDOWN:Console.WriteLine("鼠标右键按下");break;case WM_RBUTTONUP:Console.WriteLine("鼠标右键抬起");break;case WM_RBUTTONDBLCLK:Console.WriteLine("鼠标右键双击");break;}}return CallNextHookEx(hMouseHook, nCode, wParam, lParam);}static int hMouseHook = 0;HookProc MouseHookProcedure;static int hKeyboardHook = 0;HookProc KeyboardHookProcedure;// 安装钩子public void HookStart(){IntPtr hInstance = LoadLibrary("User32");if (hKeyboardHook == 0){// 创建HookProc实例KeyboardHookProcedure = new HookProc(KeyboardHookProc);// 设置钩子hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, hInstance, 0);// 如果设置钩子失败if (hKeyboardHook == 0){HookStop();throw new Exception("SetWindowsHookEx failed.");}}if (hMouseHook == 0){MouseHookProcedure = new HookProc(MouseHookProc);hMouseHook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookProcedure, hInstance, 0);// 如果设置钩子失败if (hMouseHook == 0){HookStop();throw new Exception("SetWindowsHookEx failed.");}}}// 卸载钩子public void HookStop(){bool retKeyboard = true;bool retMouse = true;if (hKeyboardHook != 0){retKeyboard = UnhookWindowsHookEx(hKeyboardHook);hKeyboardHook = 0;}if (hMouseHook != 0){retMouse = UnhookWindowsHookEx(hMouseHook);hMouseHook = 0;}if (!(retMouse && retKeyboard)) throw new Exception("UnhookWindowsHookEx failed.");}#region 钩子类型的枚举public const int WH_JOURNALRECORD = 0; //监视和记录输入事件。安装一个挂钩处理过程,对寄送至系统消息队列的输入消息进行纪录public const int WH_JOURNALPLAYBACK = 1; //回放用WH_JOURNALRECORD记录事件public const int WH_KEYBOARD = 2; //键盘钩子,键盘触发消息。WM_KEYUP或WM_KEYDOWN消息public const int WH_GETMESSAGE = 3; //发送到窗口的消息。GetMessage或PeekMessage触发public const int WH_CALLWNDPROC = 4; //发送到窗口的消息。由SendMessage触发public const int WH_CBT = 5; //当基于计算机的训练(CBT)事件发生时public const int WH_SYSMSGFILTER = 6; //同WH_MSGFILTER一样,系统范围的。public const int WH_MOUSE = 7; //鼠标钩子,查询鼠标事件消息public const int WH_HARDWARE = 8; //非鼠标、键盘消息时public const int WH_DEBUG = 9; //调试钩子,用来给钩子函数除错public const int WH_SHELL = 10; //外壳钩子,当关于WINDOWS外壳事件发生时触发.public const int WH_FOREGROUNDIDLE = 11; //前台应用程序线程变成空闲时候,钩子激活。public const int WH_CALLWNDPROCRET = 12; //发送到窗口的消息。由SendMessage处理完成返回时触发public const int WH_KEYBOARD_LL = 13; //此挂钩只能在Windows NT中被安装,用来对底层的键盘输入事件进行监视public const int WH_MOUSE_LL = 14; //此挂钩只能在Windows NT中被安装,用来对底层的鼠标输入事件进行监视public const int WM_MOUSEMOVE = 0x200;public const int WM_LBUTTONDOWN = 0x201;public const int WM_RBUTTONDOWN = 0x204;public const int WM_MBUTTONDOWN = 0x207;public const int WM_LBUTTONUP = 0x202;public const int WM_RBUTTONUP = 0x205;public const int WM_MBUTTONUP = 0x208;public const int WM_LBUTTONDBLCLK = 0x203;public const int WM_RBUTTONDBLCLK = 0x206;public const int WM_MBUTTONDBLCLK = 0x209;public const int WM_KEYDOWN = 256;#endregion[DllImport("kernel32.dll")]static extern IntPtr LoadLibrary(string lpFileName);}}
