buffer{Buffer|TypedArray|DataView} Must be supplied.offset{number} Default:0size{number} Default:buffer.length - offsetcallback{Function}function(err, buf) {}.
This function is similar to [crypto.randomBytes()][] but requires the first
argument to be a [Buffer][] that will be filled. It also
requires that a callback is passed in.
If the callback function is not provided, an error will be thrown.
const buf = Buffer.alloc(10);crypto.randomFill(buf, (err, buf) => {if (err) throw err;console.log(buf.toString('hex'));});crypto.randomFill(buf, 5, (err, buf) => {if (err) throw err;console.log(buf.toString('hex'));});// The above is equivalent to the following:crypto.randomFill(buf, 5, 5, (err, buf) => {if (err) throw err;console.log(buf.toString('hex'));});
Any TypedArray or DataView instance may be passed as buffer.
const a = new Uint32Array(10);crypto.randomFill(a, (err, buf) => {if (err) throw err;console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength).toString('hex'));});const b = new Float64Array(10);crypto.randomFill(b, (err, buf) => {if (err) throw err;console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength).toString('hex'));});const c = new DataView(new ArrayBuffer(10));crypto.randomFill(c, (err, buf) => {if (err) throw err;console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength).toString('hex'));});
This API uses libuv’s threadpool, which can have surprising and
negative performance implications for some applications; see the
[UV_THREADPOOL_SIZE][] documentation for more information.
The asynchronous version of crypto.randomFill() is carried out in a single
threadpool request. To minimize threadpool task length variation, partition
large randomFill requests when doing so as part of fulfilling a client
request.
