简述
前面几节中我们介绍了关于动画的基本使用,有属性动画、串行动画组、并行动画组。这节我们来实现一些特效,让交互更顺畅。
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示例
下面,我们以geometry、pos、windowOpacity属性为例,来实现窗体的下坠、抖动、透明度效果。
效果

代码
#ifndef WIDGET_H#define WIDGET_H#include <QWidget>QT_BEGIN_NAMESPACEnamespace Ui {class Widget;}QT_END_NAMESPACEclass Widget : public QWidget {Q_OBJECTpublic:Widget(QWidget* parent = nullptr);~Widget();protected slots:void onDropWindow();void onShakeWindow();void onOpacityWindow();private:Ui::Widget* ui;};#endif // WIDGET_H
#include "widget.h"#include "ui_widget.h"#include <QDebug>#include <QDesktopWidget>#include <QPropertyAnimation>#include <QSequentialAnimationGroup>Widget::Widget(QWidget* parent): QWidget(parent), ui(new Ui::Widget){ui->setupUi(this);connect(ui->pushButton, &QPushButton::clicked, this, &Widget::onDropWindow);connect(ui->pushButton_2, &QPushButton::clicked, this, &Widget::onShakeWindow);connect(ui->pushButton_3, &QPushButton::clicked, this, &Widget::onOpacityWindow);}// 通过计算桌面的宽度、高度,来设置动画的起始值和结束值。void Widget::onDropWindow(){QPropertyAnimation* pAnimation = new QPropertyAnimation(this, "geometry");QDesktopWidget* pDesktopWidget = QApplication::desktop();int x = (pDesktopWidget->availableGeometry().width() - width()) / 2;int y = (pDesktopWidget->availableGeometry().height() - height()) / 2;pAnimation->setDuration(1000);pAnimation->setStartValue(QRect(x, 0, width(), height()));pAnimation->setEndValue(QRect(x, y, width(), height()));pAnimation->setEasingCurve(QEasingCurve::OutElastic);pAnimation->start(QAbstractAnimation::DeleteWhenStopped);}// 获取界面的坐标,然后进行上、下、左、右坐标浮动,通过setKeyValueAt()来设置每一时刻的位置,实现抖动效果。void Widget::onShakeWindow(){QPropertyAnimation* pAnimation = new QPropertyAnimation(this, "pos");pAnimation->setDuration(500);pAnimation->setLoopCount(2);pAnimation->setKeyValueAt(0, QPoint(geometry().x() - 3, geometry().y() - 3));pAnimation->setKeyValueAt(0.1, QPoint(geometry().x() + 6, geometry().y() + 6));pAnimation->setKeyValueAt(0.2, QPoint(geometry().x() - 6, geometry().y() + 6));pAnimation->setKeyValueAt(0.3, QPoint(geometry().x() + 6, geometry().y() - 6));pAnimation->setKeyValueAt(0.4, QPoint(geometry().x() - 6, geometry().y() - 6));pAnimation->setKeyValueAt(0.5, QPoint(geometry().x() + 6, geometry().y() + 6));pAnimation->setKeyValueAt(0.6, QPoint(geometry().x() - 6, geometry().y() + 6));pAnimation->setKeyValueAt(0.7, QPoint(geometry().x() + 6, geometry().y() - 6));pAnimation->setKeyValueAt(0.8, QPoint(geometry().x() - 6, geometry().y() - 6));pAnimation->setKeyValueAt(0.9, QPoint(geometry().x() + 6, geometry().y() + 6));pAnimation->setKeyValueAt(1, QPoint(geometry().x() - 3, geometry().y() - 3));pAnimation->start(QAbstractAnimation::DeleteWhenStopped);}// 设置每一时刻的透明度值,动画结束时界面还原(透明度再为1)。void Widget::onOpacityWindow(){QPropertyAnimation* pAnimation = new QPropertyAnimation(this, "windowOpacity");pAnimation->setDuration(1000);pAnimation->setKeyValueAt(0, 1);pAnimation->setKeyValueAt(0.5, 0);pAnimation->setKeyValueAt(1, 1);pAnimation->start(QAbstractAnimation::DeleteWhenStopped);}Widget::~Widget(){delete ui;}
