概览
LinkedList类扩展AbstractSeqentialList并执行List,queue接口。
基于双向链表实现,只能顺序访问,但是可以快速地在链表中间插入和删除元素。
LinkedList在随机访问方面相对比较慢,但它的特性集较ArrayList更大。LinkedList 还可以用作栈、队列和双向队列。
总结:
- 对于链表头尾的操作,实现deque接口,效率都比较高,LinkedList 保存了头尾两个节点,以及节点数
- 对于关于索引,会判断在前半部分还是后半部分,进行遍历
- 关于元素,根据元素是否为空决定比较地址还是内容,根据是第一次出现还是最后一次出现决定遍历方向
LinkedList本身定义了一些主要用于操作和访问列表的方法:
public void push(E e) // 等同于 addFirstpublic boolean offerFirst(E e) // 等同于 addFirstpublic void addFirst(E e) // 在列头加元素 == private void linkFirst(E e)public boolean offerLast(E e) // 等同于 addLastpublic void addLast(E e) // 在列尾加元素 == void linkLast(E e)public boolean add(E e) // 在列尾加元素 == void linkLast(E e)public void add(int index, E element) // linkLast(element) or linkBefore(element, node(index))public boolean addAll(Collection<? extends E> c)public E peekFirst()public E getFirst() // 获得第一个元素public E getLast() // 获得最后一个元素public E peekLast()public E pop() // 等同于removeFirstpublic E pollFirst() // 等同于removeFirstpublic E removeFirst() // 删除并获得第一个元素 -> private E unlinkFirst(Node<E> f)public E pollLast() // 等同于removeLastpublic E removeLast() // 删除并获得最后一个元素 -> private E unlinkLast(Node<E> l)public boolean remove(Object o) // 遍历查询指定元素删除public E pollLast() //
关键属性
private static class Node<E> {E item;Node<E> next;Node<E> prev;Node(Node<E> prev, E element, Node<E> next) {this.item = element;this.next = next;this.prev = prev;}}
transient int size = 0;transient Node<E> first;transient Node<E> last;
构造器
LinkedList(); // 建立空的链接列表LinkedList(Collection c); // 建立由c初始化的链接列表
查找
查询会去遍历这个链表,有一个优化的机制,通过二分查询,index决定是从头开查询还是从尾开始查询
public E get(int index) {checkElementIndex(index);return node(index).item;}Node<E> node(int index) {// assert isElementIndex(index);if (index < (size >> 1)) {Node<E> x = first;for (int i = 0; i < index; i++)x = x.next;return x;} else {Node<E> x = last;for (int i = size - 1; i > index; i--)x = x.prev;return x;}}
添加元素
对链表头尾进行操作
void linkLast(E e) {final Node<E> l = last;final Node<E> newNode = new Node<>(l, e, null);last = newNode;if (l == null)first = newNode;elsel.next = newNode;size++;modCount++;}private void linkFirst(E e) {final Node<E> f = first;final Node<E> newNode = new Node<>(null, e, f);first = newNode;if (f == null)last = newNode;elsef.prev = newNode;size++;modCount++;}
对链表中间部分添加元素
public void add(int index, E element) {checkPositionIndex(index);if (index == size)linkLast(element);elselinkBefore(element, node(index));}void linkBefore(E e, Node<E> succ) {// assert succ != null;final Node<E> pred = succ.prev;final Node<E> newNode = new Node<>(pred, e, succ);succ.prev = newNode;if (pred == null)first = newNode;elsepred.next = newNode;size++;modCount++;}
调用addAll方法添加一组元素
- 无论是addAll(Collection<? extends E> c),还是LinkedList(Collection c) 构造器
本质是调用public boolean addAll(int index, Collection<? extends E> c)
public boolean addAll(int index, Collection<? extends E> c) {checkPositionIndex(index);Object[] a = c.toArray();int numNew = a.length;if (numNew == 0)return false;Node<E> pred, succ;if (index == size) {succ = null;pred = last;} else {succ = node(index);pred = succ.prev;}for (Object o : a) {@SuppressWarnings("unchecked") E e = (E) o;Node<E> newNode = new Node<>(pred, e, null);if (pred == null)first = newNode;elsepred.next = newNode;pred = newNode;}if (succ == null) {last = pred;} else {pred.next = succ;succ.prev = pred;}size += numNew;modCount++;return true;}
删除元素
对链表头尾进行操作
private E unlinkFirst(Node<E> f) {// assert f == first && f != null;final E element = f.item;final Node<E> next = f.next;f.item = null;f.next = null; // help GCfirst = next;if (next == null)last = null;elsenext.prev = null;size--;modCount++;return element;}private E unlinkLast(Node<E> l) {// assert l == last && l != null;final E element = l.item;final Node<E> prev = l.prev;l.item = null;l.prev = null; // help GClast = prev;if (prev == null)first = null;elseprev.next = null;size--;modCount++;return element;}
对链表中间部分进行操作
- 判断需要删除元素是否为空,分开进行处理
从头遍历到尾,直到找到第一个符合条件的指定元素,删除
public boolean remove(Object o) {if (o == null) {for (Node<E> x = first; x != null; x = x.next) {if (x.item == null) {unlink(x);return true;}}} else {for (Node<E> x = first; x != null; x = x.next) {if (o.equals(x.item)) {unlink(x);return true;}}}return false;}E unlink(Node<E> x) {// assert x != null;final E element = x.item;final Node<E> next = x.next;final Node<E> prev = x.prev;if (prev == null) {first = next;} else {prev.next = next;x.prev = null;}if (next == null) {last = prev;} else {next.prev = prev;x.next = null;}x.item = null;size--;modCount++;return element;}
迭代器
public ListIterator<E> listIterator(int index) {checkPositionIndex(index);return new ListItr(index);}private class ListItr implements ListIterator<E> {private Node<E> lastReturned;private Node<E> next;private int nextIndex;private int expectedModCount = modCount;ListItr(int index) {// assert isPositionIndex(index);next = (index == size) ? null : node(index);nextIndex = index;}}
拷贝
clone 是一个深拷贝
public Object clone() {LinkedList<E> clone = superClone();// Put clone into "virgin" stateclone.first = clone.last = null;clone.size = 0;clone.modCount = 0;// Initialize clone with our elementsfor (Node<E> x = first; x != null; x = x.next)clone.add(x.item);return clone;}private LinkedList<E> superClone() {try {return (LinkedList<E>) super.clone();} catch (CloneNotSupportedException e) {throw new InternalError(e);}}
