类对象作为类成员
C++类中的成员可以是另一个类的对象,我们称该成员为 对象成员
例如:
class A {}class B{A a;}
B类中有对象A作为成员,A为对象成员
那么当创建B对象时,A与B的构造和析构的顺序是谁先谁后?
示例:
class Phone{public:Phone(string name){m_PhoneName = name;cout << "Phone构造" << endl;}~Phone(){cout << "Phone析构" << endl;}string m_PhoneName;};class Person{public://初始化列表可以告诉编译器调用哪一个构造函数Person(string name, string pName) :m_Name(name), m_Phone(pName){cout << "Person构造" << endl;}~Person(){cout << "Person析构" << endl;}void playGame(){cout << m_Name << " 使用" << m_Phone.m_PhoneName << " 牌手机! " << endl;}string m_Name;Phone m_Phone;};void test01(){//当类中成员是其他类对象时,我们称该成员为 对象成员//构造的顺序是 :先调用对象成员的构造,再调用本类构造//析构顺序与构造相反Person p("张三" , "苹果X");p.playGame();}int main() {test01();system("pause");return 0;}
#include <iostream>#include <string>using namespace std;class Phone {public:Phone(string initPhoneName):phoneName(initPhoneName) {};string phoneName;};class Person {public:Person(string initPersonName, string initPhoneName) :personName(initPersonName), phone(initPhoneName) {};string personName;Phone phone;};void example() {Person p("John", "iPhone");cout << p.personName << " has a(an) " << p.phone.phoneName << endl;;}int main(){example();}
在java的控制台输出中有这样的语句:
System.out.println("Hello World!");
而利用面向对象编程思想中的类嵌套我们就可以在C++中实现这样的风格。
#include <iostream>#include <string>using namespace std;class output {public:output() {};void println(string STD_OUT) {cout << STD_OUT << endl;}void print(string STD_OUT) {cout << STD_OUT;};};class Sysfunc {public:Sysfunc(){}output out;};void example() {Sysfunc System;System.out.println("Hello World!");cout << "This is how the Java's OUTPUT looks like" << endl;System.out.print("Hello World!");}int main(){example();//In java, we have a hello world program//System.out.println("Hello World!");}
