弹出出生有一个星星动画,要在生成坦克前,生成这个动画
// 出生动画,延迟两秒生成坦克TankWar.prototype.birth = function (id) {const { BIRTH, BIRTH_CONTAINER } = constants.animations;const birthContainer = new PIXI.Container();birthContainer.name = BIRTH_CONTAINER;for (let i = 0; i < 5; i++) {const birthAnimation = new PIXI.AnimatedSprite(id[BIRTH]);birthAnimation.name = `birthAnimation-${i}`;if (i === 4) {birthAnimation.position.set(50,20);} else {birthAnimation.x = i * 100;birthAnimation.y = 10;}birthAnimation.visible = false;birthAnimation.animationSpeed = 0.1;birthAnimation.play();birthContainer.addChild(birthAnimation);}birthContainer.scale.x = 1.2;birthContainer.scale.y = 1.2;this.application.stage.addChild(birthContainer);birthContainer.getChildByName('birthAnimation-4')console.log(birthContainer.getChildByName('birthAnimation-4'));birthContainer.getChildByName('birthAnimation-4').visible = true;setTimeout(() => {birthContainer.getChildByName('birthAnimation-4').visible = false;this.createdPlayer(id, 50, 20);},2000)};
//生成坦克TankWar.prototype.createdPlayer = function (animationPosition,x,y) {console.log(x,y)const { vx, vy } = defaultSpeed;this.player = new PIXI.Container();Object.keys(constants.animations).forEach((item, index) => {let tankDir = new PIXI.AnimatedSprite(animationPosition[constants.animations[item]]);tankDir.animationSpeed = 0.2;tankDir.play();tankDir.visible = constants.animations[item] === constants.animations.INIT_TANK_DOWN;tankDir.name = constants.animations[item];this.player.addChild(tankDir);});this.player.life = this.life;this.player.scale.x = scale.X;this.player.scale.y = scale.Y;this.player.vx = vx;this.player.vy = vy;this.player.position.set(x,y)this.application.stage.addChild(this.player);};
//无敌动画TankWar.prototype.wudi = function (animationPosition,x,y) {this.wudiSprite = new PIXI.AnimatedSprite(animationPosition[constants.animations.WUDI])this.wudiSprite.position.set(x,y);this.wudiSprite.scale.set(2,2);// wudiSprite.anchor.set(0.5,0.5);this.wudiSprite.animationSpeed = 0.15;this.wudiSprite.play();this.application.stage.addChild(this.wudiSprite);}
