观察者模式的应用场景
观察者模式(Observer Pattern)定义了对象之间的一对多依赖,让多个观察者对象同时监听一个主体对象,当主体对象发生变化时,它的所有以依赖者(观察者)都会受到通知并更新,属于行为型模式。
观察者模式有时也叫作发布订阅模式。观察者模式主要用于在关联行为之间建立一套触发机制的场景。观察者模式在现实生活应用得也非常广泛,比如微信朋友圈动态通知、页面的消息通知、邮件通知、广播通知等。
JDK API
当“小伙伴们”在 GPer 生态圈中提问的时候,如果设置了指定老师回答,对应的老师就会收到邮件通知,这就是观察者模式的一种应用场景。其实 JDK 本身就提供了这样的 API。我们用代码来还原一下这个应用场景,创建 GPer 类:
package com.yjw.demo.pattern.observer.GPer_java;import java.util.Observable;public class GPer extends Observable {private String name = "GPer 生态圈";private static GPer gper = null;private GPer() {}public static GPer getInstance() {if (null == gper) {gper = new GPer();}return gper;}public String getName() {return name;}public void publishQuestion(Question question) {System.out.println(question.getUserName() + "在" + this.name + "上提交了一个问题。");setChanged();notifyObservers(question);}}
创建文体类 Question:
package com.yjw.demo.pattern.observer.GPer_java;public class Question {private String userName;private String content;public String getUserName() {return userName;}public void setUserName(String userName) {this.userName = userName;}public String getContent() {return content;}public void setContent(String content) {this.content = content;}}
创建老师类 Teacher:
package com.yjw.demo.pattern.observer.GPer_java;import java.util.Observable;import java.util.Observer;public class Teacher implements Observer {private String name;public Teacher(String name) {this.name = name;}@Overridepublic void update(Observable o, Object arg) {GPer gper = (GPer) o;Question question = (Question) arg;System.out.println("========================");System.out.println(name + "老师,你好!\n" + "您收到了一个来自“" + gper.getName()+ "”的提问,希望您解答,问题内容如下:\n" + question.getContent()+ "\n" + "提问者:" + question.getUserName());}}
客户端测试代码如下:
package com.yjw.demo.pattern.observer.GPer_java;public class ObserverTest {public static void main(String[] args) {GPer gper = GPer.getInstance();Teacher tom = new Teacher("Tom");Teacher mic = new Teacher("Mic");gper.addObserver(tom);gper.addObserver(mic);// 业务逻辑代码Question question = new Question();question.setUserName("小明");question.setContent("观察者设计模式适用于哪些场景?");gper.publishQuestion(question);}}
运行结果如下图所示。

手动实现
为了更加深刻地了解观察者模式的实现原理,我们设计一个监听鼠标事件的观察者模式。
首先,创建 Event 类:
package com.yjw.demo.pattern.observer.mouse.core;import java.lang.reflect.Method;/*** 事件内容*/public class Event {// 事件源,事件由谁发起的,保存起来private Object source;// 事件触发,要通知谁private Object target;// 事件触发,要做什么动作,回调private Method callback;// 事件的名称,触发是什么事件private String trigger;// 事件触发的时间private long time;public Event(Object target, Method callback) {super();this.target = target;this.callback = callback;}public Object getSource() {return source;}public void setSource(Object source) {this.source = source;}public Object getTarget() {return target;}public void setTarget(Object target) {this.target = target;}public Method getCallback() {return callback;}public void setCallback(Method callback) {this.callback = callback;}public String getTrigger() {return trigger;}public void setTrigger(String trigger) {this.trigger = trigger;}public long getTime() {return time;}public void setTime(long time) {this.time = time;}@Overridepublic String toString() {return "Event{" +"source=" + source +", target=" + target +", callback=" + callback +", trigger='" + trigger + '\'' +", time=" + time +'}';}}
创建 EventLisenter 类:
package com.yjw.demo.pattern.observer.mouse.core;import java.lang.reflect.Method;import java.util.HashMap;import java.util.Map;/*** 监听器,它就是观察者的桥梁*/public class EventListener {// JDK 底层的Listener通常也是这样设计的private Map<String, Event> events = new HashMap<>();/*** 添加事件监听** @param eventType* @param target*/public void addListener(String eventType, Object target) {try {this.addListener(eventType, target,target.getClass().getMethod("on" + toUpperFirstCase(eventType), Event.class));} catch (NoSuchMethodException e) {e.printStackTrace();}}public void addListener(String eventType, Object target, Method callback) {// 注册事件events.put(eventType, new Event(target, callback));}/*** 触发事件** @param event*/public void trigger(Event event) {event.setSource(this);event.setTime(System.currentTimeMillis());try {// 发起回调if (event.getCallback() != null) {event.getCallback().invoke(event.getTarget(), event);}} catch (Exception e) {e.printStackTrace();}}/*** 触发事件** @param trigger*/protected void trigger(String trigger) {if (!this.events.containsKey((trigger))) {return;}trigger(this.events.get(trigger).setTrigger(trigger));}private String toUpperFirstCase(String str) {char[] chars = str.toCharArray();chars[0] -= 32;return String.valueOf(chars);}}
创建 MouseEventType 接口:
package com.yjw.demo.pattern.observer.mouse;/*** 鼠标事件类型*/public interface MouseEventType {// 单击String ON_CLICK = "click";// 双击String ON_DOUBLE_CLICK = "doubleClick";// 弹起String ON_UP = "up";// 按下String ON_DOWN = "down";// 移动String ON_MOVE = "move";// 滚动String ON_WHEEL = "wheel";// 悬停String ON_OVER = "over";// 失焦String ON_BLUR = "blur";// 获焦String ON_FOCUS = "focus";}
创建 Mouse 类:
package com.yjw.demo.pattern.observer.mouse;import com.yjw.demo.pattern.observer.mouse.core.EventListener;/*** 鼠标** <pre>* 通常的话,采用动态代理来实现监控,避免了代码侵入* </pre>** @author yinjianwei* @date 2019/01/04*/public class Mouse extends EventListener {public void click() {System.out.println("调用单击方法");trigger(MouseEventType.ON_CLICK);}public void doubleClick() {System.out.println("调用双击方法");trigger(MouseEventType.ON_DOUBLE_CLICK);}public void up() {System.out.println("调用弹起方法");trigger(MouseEventType.ON_UP);}public void down() {System.out.println("调用按下方法");trigger(MouseEventType.ON_DOWN);}public void move() {System.out.println("调用移动方法");trigger(MouseEventType.ON_MOVE);}public void wheel() {System.out.println("调用滚动方法");trigger(MouseEventType.ON_WHEEL);}public void over() {System.out.println("调用悬停方法");trigger(MouseEventType.ON_OVER);}public void blur() {System.out.println("调用失焦方法");trigger(MouseEventType.ON_BLUR);}public void focus() {System.out.println("调用获焦方法");trigger(MouseEventType.ON_FOCUS);}}
创建 MouseEventCallback 类:
package com.yjw.demo.pattern.observer.mouse;import com.yjw.demo.pattern.observer.mouse.core.Event;/*** 观察者,观察鼠标动作** @author yinjianwei* @date 2019/01/04*/public class MouseEventCallback {public void onClick(Event event) {System.out.println("==========触发鼠标单击事件==========" + "\n" + event);}public void onDoubleClick(Event event) {System.out.println("==========触发鼠标双击事件==========" + "\n" + event);}public void onUp(Event event) {System.out.println("==========触发鼠标弹起事件==========" + "\n" + event);}public void onDown(Event event) {System.out.println("==========触发鼠标按下事件==========" + "\n" + event);}public void onMove(Event event) {System.out.println("==========触发鼠标移动事件==========" + "\n" + event);}public void onWheel(Event event) {System.out.println("==========触发鼠标滚动事件==========" + "\n" + event);}public void onOver(Event event) {System.out.println("==========触发鼠标悬停事件==========" + "\n" + event);}public void onBlur(Event event) {System.out.println("==========触发鼠标失焦事件==========" + "\n" + event);}public void onFocus(Event event) {System.out.println("==========触发鼠标获焦事件==========" + "\n" + event);}}
客户端测试代码如下:
package com.yjw.demo.pattern.observer.mouse;import java.lang.reflect.Method;import com.yjw.demo.pattern.observer.mouse.core.Event;/*** 鼠标事件测试** @author yinjianwei* @date 2019/01/04*/public class MouseEventTest {public static void main(String[] args) {try {MouseEventCallback mouseEventCallback = new MouseEventCallback();// 注册事件Mouse mouse = new Mouse();mouse.addListener(MouseEventType.ON_CLICK, mouseEventCallback);mouse.addListener(MouseEventType.ON_DOUBLE_CLICK, mouseEventCallback);mouse.addListener(MouseEventType.ON_UP, mouseEventCallback);mouse.addListener(MouseEventType.ON_DOWN, mouseEventCallback);mouse.addListener(MouseEventType.ON_MOVE, mouseEventCallback);mouse.addListener(MouseEventType.ON_WHEEL, mouseEventCallback);mouse.addListener(MouseEventType.ON_OVER, mouseEventCallback);mouse.addListener(MouseEventType.ON_BLUR, mouseEventCallback);mouse.addListener(MouseEventType.ON_FOCUS, mouseEventCallback);// 调用方法mouse.click();mouse.doubleClick();} catch (Exception e) {e.printStackTrace();}}}
运行结果如下图所示。

观察者模式的优缺点
观察者模式的优点如下:
- 在观察者和被观察者之间建立了一个抽象的耦合。
- 观察者模式支持广播通信。
观察者模式的缺点如下:
- 观察者之间有过多的细节依赖、时间消耗多,程序的复杂性更高。
- 使用不当会出现循环调用。
摘录:《Spring 5 核心原理与30个类手写实战》来自文艺界的Tom老师的书籍。
作者:殷建卫 链接:https://www.yuque.com/yinjianwei/vyrvkf/hfzxhi 来源:殷建卫 - 架构笔记 著作权归作者所有。商业转载请联系作者获得授权,非商业转载请注明出处。
