draw = new ol.interaction.Draw({// 在哪个画布上绘制source: source,// 绘制的类型type: 'LineString',geometryFunction: function (coordinates, geometry) {if (!geometry) {//多边形geometry = new ol.geom.Polygon(null)}var start = coordinates[0]var end = coordinates[1]geometry.setCoordinates([[start, [start[0], end[1]], end, [end[0], start[1]], start],])return geometry},maxPoints: 2})

逆时针
