void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * data);// 重定义target绑定的texture(1D或2D)的一块子区域。// 用data的数据覆盖这块子区域:[xoffset, xoffset + width - 1], [yoffset, yoffset + height - 1]// width == 0 || height == 0 不会报错。// target: 和glTexImage2D相同// level: 和glTexImage2D相同// xoffset: Specifies a texel offset in the x direction within the texture array.// yoffset: Specifies a texel offset in the y direction within the texture array.// width: Specifies the width of the texture subimage.// height: Specifies the height of the texture subimage.// format: 和glTexImage2D相同// type: 和glTexImage2D相同// data: Specifies a pointer to the image data in memory.