源代码
/*** Parameters for {@link czm_pbrLighting}** @name czm_material* @glslStruct** @property {vec3} diffuseColor the diffuse color of the material for the lambert term of the rendering equation* @property {float} roughness a value from 0.0 to 1.0 that indicates how rough the surface of the material is.* @property {vec3} f0 The reflectance of the material at normal incidence*/struct czm_pbrParameters{vec3 diffuseColor;float roughness;vec3 f0;};
