下面将从一个画一个三角形来介绍webgl程序的流程,大致执行流程如下图所示:
下面从上图的WebGL的大致流程实现如何画一个三角形:
<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>webgl第一课——画一个三角形</title><style>html,body {padding: 0;margin: 0;}canvas{margin: 50px;}</style></head><body><canvas height="800px" width="800px" id="canvas"></canvas><script>// 第一步 获取canvas对象const canvas = document.getElementById('canvas');// 第二步 获取WebGL上下文const gl = canvas.getContext('webgl');//第三步 初始化着色器// 3.1 初始化顶点着色器const vertexShader = gl.createShader(gl.VERTEX_SHADER);const vertexShaderSource = `attribute vec4 a_Position;void main(){gl_Position = a_Position;}`;gl.shaderSource(vertexShader, vertexShaderSource);gl.compileShader(vertexShader);if(!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)){console.log(gl.getShaderInfoLog(vertexShader));}//3.2 初始化片元着色器const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);const fragmentShaderSource = `void main(){gl_FragColor = vec4(1.0,0.0,0.0,1.0);}`;gl.shaderSource(fragmentShader, fragmentShaderSource);gl.compileShader(fragmentShader);if(!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)){console.log(gl.getShaderInfoLog(fragmentShader));}//3.3 初始化着色器程序const program = gl.createProgram();gl.attachShader(program, vertexShader);gl.attachShader(program, fragmentShader);gl.linkProgram(program);if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {console.log('Could not initialise shaders');}gl.useProgram(program);//3.4 创建顶点数组对象(VBO)const vertices = [0.0, 1.0, 0.0,-1.0, 0.0, 0.0,1.0, 0.0, 0.0];const verticesBufferObject = gl.createBuffer();gl.bindBuffer(gl.ARRAY_BUFFER, verticesBufferObject);gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);//第四步 设置canvas背景色gl.clearColor(0.0, 0.0, 0.0, 1.0);//第五步 清除canvasgl.clear(gl.COLOR_BUFFER_BIT);//第六步 绘图const a_Position = gl.getAttribLocation(program, 'a_Position');gl.vertexAttribPointer(a_Position, 3, gl.FLOAT, false, 0, 0);gl.enableVertexAttribArray(a_Position);gl.drawArrays(gl.TRIANGLES, 0, 3);</script></body></html>
