非 Task 对象,比如 MonoBehavior 组件,通过变量名获取变量的引用:
behaviorTree.GetVariable("MyVariable");behaviorTree.SetVariable("MyVariable", value);behaviorTree.SetVariableValue("MyVariableName", value);
真实例子:
using UnityEngine;using BehaviorDesigner.Runtime;public class AccessVariable : MonoBehaviour{public BehaviorTree behaviorTree;public void Start(){var myIntVariable = (SharedInt)behaviorTree.GetVariable("MyVariable");myIntVariable.Value = 42;}}
也可以获取全局变量:
GlobalVariables.Instance.GetVariable("MyVariable");GlobalVariables.Instance.SetVariable("MyVariable", value);
